Source: Warhammer Fantasy: 5th Edition

Further Ideas & Spells
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This section is not a part of the core Rulebook but is part of the Warhammer Magic supplement

One of the great things about fantasy gaming is that it is easy to invent or adapt things to suit yourself. This is especially true of magic, where players have the opportunity to create magic items and spells should they feel so inclined. A new and potent magic item makes an interesting subject for a campaign, and can seriously change the balance of power between one army and another.

This section of the Warhammer Magic rulebook contains rules and ideas which you might like to use as the basis for further expansion of your magical forces. All of the material in this section is considered to lie outside the main body of the rules, and players who wish to utilise it, or anything they have invented for themselves, should agree this with their opponents before the game. Unless it is agreed beforehand to use the rules in this section it is assumed that they won't be used during a game.

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