Source: Warhammer Fantasy: 5th Edition

Axe of Grimnir
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Magic Weapon125 points

Dwarf High King Thorgrim Grudgebearer

Any hit from the Axe of Grimnir will wound on the D6 roll of 2+ regardless of the user's Strength or target's Toughness. An armour saving throw is not allowed except for magic armour where a -3 armour save modifier is imposed. Each unsaved wound causes not 1 but D3 wounds except in the case of Ogres or Trolls which suffer not 1 but D6 wounds.