Magic Weapons
Dwarf High King Thorgrim Grudgebearer
Any hit from the Axe of Grimnir will wound on the D6 roll of 2+ regardless of the user's Strength or target's Toughness. An armour saving throw is not allowed except for magic armour where a -3 armour save modifier is imposed. Each unsaved wound causes not 1 but D3 wounds except in the case of Ogres or Trolls which suffer not 1 but D6 wounds.
Magic Armour
Dwarf High King Thorgrim Grudgebearer
The Armour of Skaldor includes a shield and gives its wearer an armour saving throw of 2+.
If the wearer should fail his armour save then the wearer can take a further special D6 saving throw of 4+. Note this is a special save and not an armour save, and so is not affected by armour save modifiers or hits which discount armor saves. The wearer is completely immune to all fire based attacks, including magic fire, warpfire, and so forth.
Enchanted Items
Dwarf High King Thorgrim Grudgebearer
The wearer of the Crown and any unit he leads is immune to fear and terror.
In addition, a unit led personally by the wearer takes its Break test on the full unmodified Leadership value of the wearer. Leadership is not reduced by the combat result, nor is any other penalty applied.
Dwarf High King Thorgrim Grudgebearer
The Great Book of Grudges records every deed of infamy ever perpetrated against the Dwarf race. Its pages have absorbed the bitterness and anger of its many authors, and the Book radiates righteous indignation and hatred.
The Dwarf who carries the Book of Grudges and any unit led by him will hate all enemy on the battlefield. See the Warhammer rulebook for the rules for hatred.