The Champion must charge any enemy within charge reach at the startof the turn, or advance as close as possible. If he is part of a unit he will leave it to do so. The Champion gains + 1A, and an extra + 1A when he charges.
Source: Warhammer Fantasy: 5th Edition
The Champion must charge any enemy within charge reach at the startof the turn, or advance as close as possible. If he is part of a unit he will leave it to do so. The Champion gains + 1A, and an extra + 1A when he charges.