Source: Warhammer Fantasy: 5th Edition

Khorne (Chaos Reward Summary)
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Champions of Khorne only

Magic Weapons

Axe of Khorne(Magic Weapon)75 points

If the axe scores any wounds, the enemy model is killed outright. Each time the axe slays an enemy roll a D6: on a score of 6 the axe is sated and cannot be used again.

Enchanted Items

Collar of Khorne(Enchanted Item)100 points

If the Champion is attacked by a magic weapon and makes a successful save for his Chaos armour the weapon is destroyed. If the Champion or unit he is with are attacked by a magic spell it is dispelled on 4+. If successfully dispelled roll a D6: on a 4+ the spell is destroyed (discard the spell card) and the caster sustains 1 wound.

Abilities

Battle Fury of Khorne(Ability)50 points

The Champion must charge any enemy within charge reach at the startof the turn, or advance as close as possible. If he is part of a unit he will leave it to do so. The Champion gains + 1A, and an extra + 1A when he charges.

Praise of Khorne(Ability)25 points

The Champion may retake any failed armour save. Each time he does so roll a D6: on a roll of 1 the card must be discarded

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