Magic Weapons
High Elf Prince Tyrion
Sunfang adds +3 to Tyrion's Strength. Each wound inflicts not 1 wound but D3.
When used against Daemons a hit from Sunfang wounds automatically and inflicts not 1 wound but D3. Once per game in his shooting phase Tyrion may direct a mighty firebolt from Sunfang. Use the flaming template from the Warhammer game placing the broad end over your enemies as required. Each model beneath the template is hit on a D6 roll of 4+ and takes 1 Strength 3 hit.
High Elf Warden Eltharion
Using the Fangsword, Eltharion can parry one attack from one enemy model in base contact. The enemy's attacks are automatically reduced by 1.
All armour saving throws against a wound from the Fangsword are taken with a -3 penalty on top of the usual Strength -1 modifier for Eltharion's own Strength. The total modifier is therefore -4.
Magic Armour
High Elf Prince Tyrion
Wearing his Dragon Armour and mounted upon his armoured steed Malhandir Tyrion has an armour saving throw of 1+. Were he to fight on foot his armour save would be 3+. The wearer of Dragon Armour cannot carry a shield.
If Tyrion should fail his armour save then he may make a further special saving throw of 4+. Note this is a special save and not an armour save, and so is not affected by armour save modifiers or hits which discount armour saves.
Tyrion is completely immune to all fire based attacks, including magic fire, warpfire, and so forth.
Wards
High Elf Prince Tyrion
The Heart of Avelorn, a gift from the Everqueen to Tyrion, protects against hostile magic.
The Heart gives Tyrion a D6 saving throw of 4+ against the effect of any magic spell. Note this isn't a Dispel, but a magic save which allows Tyrion to avoid the effect of spells which would otherwise harm him.
If Tyrion is slain the Heart will break and the release of its power immediately restores him to life with 1 wound. If this happens the Heart is destroyed.
Wizard Arcana
High Elf Mage Teclis
The Moon Staff may be used once, at the start of the player's magic phase, to draw an extra D6 magic cards from the winds of magic.
Once the Moon Staff has been used Teclis's own energy is weakened and his characteristic values are all halved rounding up to the nearest whole number.