Magic Weapons
Orion, Wood Elf King
The Spear of Kurnous can be thrown like a missile weapon and always returns to Orion's hand, enabling him to use it again next turn and wield it in hand-to-hand combat. It has a range of 8" and there is no penalty for throwing at targets at over half range in the same way as javelins. Roll to hit as normal and resolve hits as described below.
If the target is a single model rather than a unit roll a number of dice equal to the original wounds characteristic of the target. Each dice that scores 4+ inflicts a wound.
If the target is a unit of troops, roll a dice for each rank in the regiment. Each dice that scores 4+ inflicts a wounds. In hand-to-hand fighting Orion stabs with the spear. Roll to hit and wound as normal.
No armour saves are allowed against wounds inflicted from the Spear of Kurnous except for magic armour.
Ariel, Wood Elf Mage Queen of Loren
The dart can be thrown once in the battle, and has a range of 12". Roll to hit using Ariel's BS. If the dart hits a model it causes 1 automatic wound which can only be saved by magical armour. If the wound is not saved the dart sucks energy out of the victim, draining their Strength characteristic by D6 to a minimum of 1.
Thalandor, Wood Elf Master Mage
In addition to the usual bonus for using a spear, the Spear of Daith can parry any opponent's hand-to-hand combat strikes on a dice score of 4 +. The opponent rolls to hit as normal, then the spear-holder rolls to parry. If the Spear fails to parry the blow, roll to wound and save as usual.
Wards
Orion, Wood Elf King
The Cloak of Isha gives Orion a special save of 4+ on a D6 against each wound he suffers.
Note that this is a special save and not an armour save, and so continues to offer protection against wounds suffered by attacks which discount amour saves altogether such as certain war machines, some breath attacks, and various magic weapons.
Thalandor, Wood Elf Master Mage
If the talisman is hung around the neck of a Great Eagle enemy blows are magically deflected, endowing the Eagle with the equivalent of an armour save of 4+ against any ordinary weapon or missile. Thalandor has given this talisman to Gwandor who thus gains a save as well as his master.
Enchanted Items
Orion, Wood Elf King
The Horn of the Wild Hunt contains a powerful bound spell. This may be cast in the magic phase so long as Orion is not fighting in hand-to-hand combat, as he needs to blow the horn to effect its magic. The spell costs no power to cast as the Horn is imbued with sufficient power to cast its spell once per turn.
When the spell is cast the magic horn blast rings throughout the forest. The closest enemy unit within 12" of Orion must take an immediate Panic test.
Ariel, Wood Elf Mage Queen of Loren
Ariel collects acorns from the Oak of Ages each autumn. When scattered on flat open ground they create a wood 12" in diameter centred upon Ariel herself. The acorns can be used once per game at the start of any of Ariel's turns.
The magical wood created in this way will wither and die as soon as a Drain Magic card is played by either side.
Ariel, Wood Elf Mage Queen of Loren
The wine can be given to any one character in contact with Ariel in the magic phase, or she can drink it herself. Any character who has suffered wounds who drinks the wine will be instantly invigorated and will regenerate D6 wounds. This cannot bring the drinker's Wounds characteristic above its original level nor can it revive slain models. The wine can only heal wounds that have already been suffered. One use only.
Wychwethyl the Wild, Wardancer Champion
Wychwethyl may beat the drum when the Wardancer unit charges. Declare that he is beating the drum at the start of the turn before declaring charges. When he beats the Drum it quickens the pace of the Wardancers with its unearthly rhythm. The Wardancers move so fast and wildly that they may add D6 inches to their charge move.
Wizard Arcana
Ariel, Wood Elf Mage Queen of Loren
This twisted staff is carried by Ariel, Mage Queen of Loren. The wand allows Ariel to cast a specific spell without expending any power cards. The spell is enscribed upon the wand in runic form, and draws the power it requires from the wand itself. Before the battle decide which of Ariel's spells is enscribed on the wand. No power points are required to cast this spell.
Naieth, Wood Elf Prophetess
Naieth carries a long rod which is made of the willow twigs of many magical trees woven and entwined tightly together. The rod has the power to tap the flow of magic. Naieth can use this power herself or direct it towards any other Wood Elf mage so that they can use it. This enables the Wood Elf player to draw one extra magic card per turn while Naieth remains in play.
Magic Standards
Lothlann the Brave, Wood Elf Battle Standard Bearer
The banner is surrounded by a magical aura of protection extending 12" in all directions outwards from the banner. Any spell directed at a target or approaching a target within this aura will fizzle out on a dice roll of a 5 or 6. Roll for each spell directed at a target within the aura and roll for each spell template entering the aura. Thus approaching spells, spell templates etc can be dispelled on meeting the aura of the banner at a distance of 12" from it.