Source: Warhammer Fantasy: 5th Edition

Slaanesh (Chaos Spells)
URL Copied!

AcquiescencePower: 1

May be cast at any model in base contact. Target must roll equal to or less than its I on a D6 - a roll of 6 always fails. If affected, the victim's characteristics are all halved (rounding up) and he becomes subject to the rules for Stupidity.

Remains in play

Beam of SlaaneshPower: 2Range: 24"

A beam of light flies from the caster and strikes the first model in its path. The target must roll equal to or less than its Ld on 3D6 to avoid the spell's effects. If affected, the victim's characteristics are all halved (rounding up) and he becomes subject to the rules for Stupidity.

Line of Sight. Remains in play

Bondage of SlaaneshPower: 2Range: 12"

The target unit or model is enveloped in glowing threads of magic, and may do nothing (eg, move, shoot, cast spells, etc) while the spell remains in play.

Remains in play

Cacophonic ChoirPower: 1Range: D6"

All enemy models within D6" of the caster sustain a S5 hit. No armour saves allowed, even for magic armour.

This is an example of a spell which affects individual models from amongst a unit or group. In this case characters cannot use the Look Out Sir!' rule - although this could be regarded as exceptional in so far as the radius of effect is comparable to a template. However, given the nature of the spell is seems appropriate to disallow the 'Look Out Sir!'.

Chaos SpawnPower: 3Range: 24"

Target model must roll equal to or less than its T on 2D6 to avoid the spell's effects. If he fails, the victim is turned into a Chaos Spawn. Deal the Spawn D6 Chaos Gifts to represent his mutations. Move the model 2D6" straight forward immediately, thereafter it moves randomly in the Chaos player's turn. See the rules for Chaos Spawn in Warhammer Armies Chaos.

May be cast at a single model in base contact. The Chaos player rolls a D6. If he scores equal to or more than the number of wounds the target has it is killed. No armour saves allowed, except for magic armour.

Note that as the target is automatically killed no wounds are caused so no armour saves or wards can protect a model from this spell. The victim is automatically slain if the test is failed.

Lash of SlaaneshPower: 1Range: 8"

The Lash strikes the first unit in its path for 2D6 S4 hits.

Line of Sight

Pavane of SlaaneshPower: 2Range: 24"

May be cast against unit or single model within 24". Target must roll equal to or under its Ld on 2D6 to avoid the spell. If affected, the victim starts to dance uncontrollably, and may neither move, shoot, or fight back in hand-to-hand combat.

Remains in play

Slicing Shards of SlaaneshPower: 2Range: 24"

The Slicing Shards hit the first unit in their path for 2D6 S4 hits. Armour saves apply as normal.

Line of Sight

Succour of ChaosPower: 1Range: 12"

May be cast at a unit of troops within 12". The affected unit, including any attached character models, may add +1 to all dice rolls to hit in hand-to-hand combat.

Remains in play

Previous - Tzeentch (Chaos Spells)

Next - Nurgle (Chaos Spells)