Source: Warhammer Fantasy: 5th Edition

Scenario 5 - Flank Attack
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In a Flank Attack one side's troops come from two different directions - some fighting from the front while others attack from one side. This represent two separate armies rapidly converging upon an enemy force from different directions.

Scenery

In a Flank Attack battle the players set up the scenery in a mutually agreeable manner. However, no scenery may be placed within 12" of the short sides of the table edge except that a river may run off the edge.

Armies

Armies are chosen from the Warhammer Armies army lists to an equal points value agreed before the game.

Deployment

The flanking player divides his army into two separate forces: a frontal force and a flanking force. Each force must contain at least a third of the army's total points, for example if the army is 3,000 points each force must contain at least 1,000 points. The flanking player deploys only his frontal force onto the table at the start of the game.

Armies are deployed no closer than 24" and no closer than 12" to the side edges. Armies are deployed one unit at a time as described for a Pitched Battle.

Special Deployment Rules

Units which are allowed to deploy closer to the enemy or after normal deployment due to a special movement rule may do so. For example, Wood Elf Scouts are allowed to deploy beyond the usual permitted zones because they are assumed to scout out these areas some time before the battle. However, any units used by the flanking player as flankers cannot deploy other than as described below. The flanking force is marching rapidly to meet up with the rest of the army and has no time to send out scouts.

scenario-flank-attack

Flankers

Flanking units are placed on the battlefield in the movement phase of the player's turn 3. The player can place as many units as he can along one side edge (either zone A or zone B), but no closer than 12" to either player's table edge. Unit formations must not be so deeply arrayed that they intrude more than the depths of two ranks of cavalry onto the table (ie, no more than 100mm or roughly 4").

If there is not room to deploy the entire flanking force in one turn, then further units may be brought onto the same flank in the movement phases of subsequent turns once there is room for them to deploy. Units deploying onto the battlefield at the start of the movement phase may take a normal turn but may not charge as they will have missed the opportunity to declare charges.

Turns

The players elect to play for an agreed fixed number of turns or, alternatively, roll a D6 to decide how many turns to play. A score of 1-2 = 4 turns, 3-4 = 5 turns, 5-6 = 6 turns. The game continues until each side has taken the number of turns indicated, or until one player concedes.

Who Goes First

Both players roll a dice. The highest scoring player chooses to go first or second.

Victory

Unless one player concedes beforehand the winner is the player who has accumulated the most victory points at the end of the game. The standard victory points schedule explains how these are worked out.

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