Source: Warhammer Fantasy: 5th Edition

Scenario 7 - Last Stand
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In a Last Stand one player is occupying a village, farm, hill or similar chosen position of some kind which he must defend against overwhelming odds.

Scenery

In a Last Stand the players set up the scenery in a mutually agreeable manner, except that only the defending player sets up scenery inside his own deployment area, and no scenery at all is placed in a band extending 6" beyond the defender's deployment
area.

Armies

Armies are chosen from the Warhammer Armies army lists to a points value agreed before the game. The attacker is allowed twice as many points as the defender - for example attacker 3,000 points, defender 1,500 points.

Deployment

The defender sets up his entire army within an 18" x 18" square centred upon the middle of the table. This is the defender's setup area as described above and all defenders are deployed within it at the start of the game except as noted below. If your forces are very large it may be necessary to extend the size or shape of this area. Once the defender is deployed, the attacker deploys his army anywhere on the table but not within 8" of the defender's setup area.

Special Deployment Rules

In a Last Stand attacking troops that would normally deploy in a special manner, such as Wood Elf Scouts, cannot do so. Defending troops who could normally deploy outside their deployment area can do so in accordance with the usual rules that apply to them.

scenario-last-stand

Special Rules

All models in the defending army increase their Leadership score by +1 up to a maximum of 10. This represents their dogged determination to fight to the end.

Turns

The players elect to play for an agreed fixed number of turns or, alternatively, roll a D6 to decide how many turns to play. A score of 1-2 = 4 turns, 3-4 = 5 turns, 5-6 = 6 turns. The game continues until each side has taken the number of turns indicated, or until one player concedes.

Who Goes First

The defender takes the first turn.

Victory

Unless one player concedes the winner is the player who has accumulated the most victory points at the end of the game. The defender has 5 automatic victory points so long as he has at least 1 unit of troops still fighting at the end of the game. Otherwise the standard victory points schedule explains how these are worked out.

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