Source: Warhammer Fantasy: 5th Edition

Victory
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For the battle scenarios roll a dice to determine how many turns will be played. As you will notice, this gives a battle anywhere between four and six turns. The number of turns affects the way the game plays, and for this reason we suggest players always fix the number of turns before the game begins. If you simply play until one side has no troops left then the big, dangerous monsters will become disproportionately effective, and all efforts to delay or restrain them will be wasted.

Unless one player concedes beforehand, determine which side has won at the end of the game. Sometimes this will be obvious, with one side decimated or running from the table, but often the result will be in doubt even in the final turn. The usual method of deciding which side has won is to calculate the victory points for each side.

The victory points schedule listed below is used for most games, including the battle scenarios described above. However, individual scenarios can introduce new victory points, or 'sudden death' objectives where the game ends as soon as a specific objective is met. In the Break Through scenario, for example, the player attempting the break through automatically wins and the game ends if he gets three units off the opposing table edge.

Once the battle is over both sides calculate their victory points to decide who has won. Refer to the chart below and add up the points gained by each side. The side which has the most victory points has won. The difference in victory points is a good indicator of how decisive the victory has been. In a 3,000 point battle a difference of 5 points or less points is a marginal win, a victory of 20 or more points is a resounding thrashing for your enemy! If both sides score the same points the result is a draw.

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