Some magic items enable their bearer to cast a spell. These items are called Bound Spells and they are covered in more detail later. For now it is sufficient to know that these items exist. A model carrying a bound spell is not considered to be a 'wizard' on account of this. It does not entitle the player to retain an extra winds of magic card from turn to turn.
In his magic phase a player can cast bound spells in the same way as he casts spells from wizards, except that no power is required to cast a bound spell. In effect the item is imbued with the power required to cast its spell once in the turn.
Note that once Drain Magic has been used to counter a spell the magic phase comes to an end. It is not possible to cast further spells, even bound spells which do not need power to make them work.
Counter Magic Against Bound Spells
A bound spell can be countered in the same way as an ordinary spell. The item is assumed to have an equivalent 'magic level' to the dispeller and so is always dispelled on a base score of 4+ even if the dispeller has no wizards.
Power cards can be used to boost the chance of counter magic working in the normal way, but bound spells cannot be reinforced.
In the case of the unique counter magic cards the following rules apply. All will dispel against bound spells normally, i.e. on a base 4 + except for Drain Magic which is automatic.
In addition:
Rebound has no further effect as no power cards are used to cast a bound spell.
Mental Duel has no further effect as it is impossible to mental duel the artifact containing the spell.
Destroy Spell will destroy the magic item on the D6 roll of a 6. Note that a 6 is required and not a 4+ as for a spell - the magic item is a tougher proposition!
Drain Magic works as it normally does, the bound spell is dispelled automatically and the dispelling wizard must test to avoid draining away a magic level.