Wizards cast spells and, equally importantly, they can also counter spells cast by the enemy. Some armies depend upon their wizards more than others, but only one army - Dwarfs - has no wizards at all. Before reading the detailed rules for wizards and spellcasting We'll take a broad look at how spells are cast in the game.
Source: Warhammer Fantasy: 5th Edition
Wizards & SpellsURL Copied!
URL Copied!
- Overview
- How Spells Work
- The Magic Phase Sequence
- Wizards (Wizards and Spells)
- Four Levels of Wizard
- Spells (Wizards and Spells)
- Allocation of Spells
- Wizards and Armour (Wizards and Spells)
- Casting Spells (Wizards and Spells)
- Winds of Magic Cards
- Winds of Magic Card Deck
- How to Cast Spells
- Boosting Dispels
- Caster's Counter Magic
- Discard Winds of Magic
- Spells in Play
- Integrity of Spells in Play
- Fleeing Wizards
- A Side With No Wizards
- Spells with Templates
- Magic Items and Spells
- Bound Spells (Magic Items and Spells)
- Magic Items Used to Dispel
- One Dispel Rule
- Natural Dispels
- Total Power
- Spells In Play (Dispel)
- Magic Saves
- Irresistible Force and Immovable Objects