Source: Warhammer Fantasy: 5th Edition

Discard Winds of Magic
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After the player whose turn it was has attempted to dispel any enemy spells still in play, both players must surrender any excess winds of magic cards left in their hand.

Retaining Cards

Players may retain some winds of magic cards from turn to turn, but the number of cards a player can keep in this way is restricted. A player can retain up to one card for each wizard in his army. In fact some magic items allow more winds of magic cards to be retained as we shall see later.

Once both players have adjusted their hand of winds of magic cards the magic phase is over for that turn. Any discarded cards are returned to the deck which is shuffled in readiness for the following turn.

'Wizards'

Remember that the term 'wizard' is taken to represent all spellcasting creatures, including some Daemons as well as characters endowed with the qualities of a wizard by a magic item such as the 'Crown of Sorcery' or 'Talisman of Hoth'. Bizarrely enough a unit of Daemons can also be a 'wizard' and can cast spells. One winds of magic card can be retained by the player on behalf of each of these different kinds of wizards.

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