Source: Warhammer Fantasy: 5th Edition

Integrity of Spells in Play
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Once a spell is cast it is free of the mind of its creator and has its own magical integrity. A spell which remains in play will continue to exist until it is dispelled. It will continue to exist even if its caster is killed, incapacitated or leaves the table. A spell which lasts one turn will also continue to exist if its caster is killed; it is dispelled at the start of the player's following magic phase as normal.

Ending Your Own Spell

A wizard who casts a spell which remains in play may dispel it automatically at the start of his own magic phase without expending a card to do so. He may cast the spell again that turn if he wishes. In this case we assume the wizard has prepared a special counter charm which enables him to instantly return the spell to his mind.

Dispels/Counters

Spells in play are always dispelled on a basic 4, regardless of the relative levels of the casting/ dispelling wizards. When using a Dispel against a spell in play the dice roll required is not based on the original caster's and dispeller's relative magic levels.

Drain Magic

A Drain Magic card played to counter another spell as it is cast will automatically remove all spells in play from both sides and brings the magic phase to an immediate end. However, a Drain Magic cannot be played specifically against a spell in play.

Note. Astute players will realise that the unique counters rely upon conditions which often do not apply to spells in play - the caster may be dead and therefore impossible to engage in a Mental Duel. It is therefore both logical and convenient to disallow all counters.

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