Source: Warhammer Fantasy: 5th Edition

Spies
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Spies represent agents and sympathisers in the enemy's ranks or amongst his subject peoples. If you have a spy network then you can use it to spy on your enemy's territory and conduct acts of sneaky espionage.

If you wish you can use a spy at the start of a game. Roll a dice:

D6

Result

1

Spy is caught and killed immediately and your spy network is uncovered you lose your spy network.

2

Spy observes enemy character preparing for battle. Nominate any character in the enemy army other than the general. The enemy player must reveal all the model's details including any magic items or spells he has.

3

Spy observes enemy general preparing for battle. The player must reveal all the model's details including any magic item or spells he has.

4

Spy steals battle plans enabling you to steal a march on your enemy's movements. You can move each of your units 4" forward at the start of the battle and before either side takes a turn.

5

Spy poisons wells. At the start of his first turn the enemy rolls a D6 for each of his units. A unit which rolls a 1 is suffering from the effect of poisoned water and cannot move or shoot in the first turn. Otherwise it is unaffected.

6

Spy poisons General. At the start of each of his turns the opposing player rolls a D6. On the roll of a 1 the General is suffering the effects of the poison and must lose either 1 point of Toughness, 1 point of Strength, or 1 Wound (the player whose General has been poisoned may decide). A General reduced to 0 Strength or Toughness is assumed to fall into a coma and is removed.

Of course, you might be fighting an enemy who cannot be poisoned in the manner described, in which case assume the spy accomplishes something which has the same effect. For example, it's hard to imagine the Undead drinking water, but the spy might set fire to a few Skeletons or feed poisoned meat to the Ghouls. Similarly, no Dwarf worth his salt drinks water (obviously) but the dastardly spy might spike the beer barrels so the Dwarfs get the trots and miss a turn.

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