The game rules as described allow for differences in the Strength and Toughness of opponents, and for differences in their armor, but not for different kinds of weapons. Players who have already mastered the basics of combat might wish to introduce further detail by using the rules that follow. These describe the different kinds of hand-to-hand combat weapons used in the Warhammer World together with appropriate rules for each. Troops armed with a spear or halberd, for example, receive specific benefits in particular situations.
Some weapons confer both advantages and disadvantages, such as a double-handed axe or sword which give a huge Strength bonus but always strike after the enemy. You will soon realise that different weapons often imply different tactical options, and are suited to certain styles of play. For example, Bretonnian Knights armed with lances need to charge to use their weapons effectively so a player must be careful to manoeuvre them into position so that he can charge.
On the other hand, spears are best suited to a defensive strategy where you know your troops are not going to benefit from charging because they are slower than the enemy. These weapons and more besides are described below.