Source: Warhammer Fantasy: 5th Edition

Double-handed Weapons
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This category includes all axes, swords, hammers and clubs that are so large they have to be wielded with two hands. These are ferocious weapons! A blow from a double-handed axe can cut a foe clean in half and easily break armour apart. The disadvantage is that they are very heavy to swing, so the bearer may be slain by a more nimble foe before he has a chance to strike.

  1. Double-handed weapons require both hands to use. If the bearer has a shield he may not use it in hand-to-hand combat. It is assumed to be left on the ground or slung on his back during the fighting.

  2. Double-handed weapons are heavy to swing and so leave the user vulnerable to a more lightly armed foe. Double-handed weapons always strike last regardless of which side charges or relative Initiative levels. If both sides are armed in this way the side with the highest Initiative strikes first.

  3. Double-handed weapons confer a +2 Strength bonus on all hits. If the wielder's Strength is 3 then all hits from a double-handed weapon will be at Strength 5, for example. As the enemy's armour save is affected by the Strength of the hit, this will be reduced too. In the case of a Strength 5 hit the saving throw drops by -2.

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