In the magic phase the game proceeds in a set sequence just as it does during other phases. Each of these steps is described in detail in the rules that follow:
Distribute Winds of Magic. The player whose turn it is determines the number of winds of magic cards to be divided between each side as described later.
Cast Spells. The player whose turn it is casts spells one at a time. As each spell is cast his opponent may make one attempt to counter it as described in the following rules.
Counter Magic. Once he has finished casting spells the player whose turn it is can attempt to employ counter magic against enemy spells that are currently in play.
Return Magic Cards. Any excess winds of magic cards are returned to the deck. Players can retain a number of cards as explained in the rules.