Source: Warhammer Fantasy: 5th Edition
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Sections
- Aerial Combat
- Appendix 1: Commentary on the Rules
- Appendix 2: Notes on Scale & Measurement
- Appendix 3: On House Rules
- Buildings
- Campaigns
- Characteristics
- Chariots
- Close Combat
- Daemons
- Elite Troops & Veteran Characters
- Further Ideas & Spells
- The Game Rules
- Generals & Battle Standards
- Heroes & Wizards
- Leaders, Standards & Musicians
- Magic
- Monsters
- Movement
- Playing a Game
- Points Values
- Psychology
- Scenery
- Set Limits
- Shooting
- Skirmishers
- Special Rules
- Special Spells
- Spells Summary
- Starting a Game
- The Turn
- Victory
- War Machines
- Weapons
- Wizards & Spells
- Magic Items
Index
- 0 Level Characteristics
- 1" Apart
- 2" Apart
- 7+ to Hit
- A Failed Charge
- A Multi-Player Campaign
- A Side With No Wizards
- Abandonded Machine
- Additional Chaos Magic
- Adopting Skirmish Formation
- Aerial Movement
- Air and Ground Movement
- Aligning and Charging Over Hindrances
- Aligning the Combatants
- Allies
- Allocating Hits
- Allocation of Spells
- The Amber College
- Amber Spells
- The Amethyst College
- Amethyst Spells
- And Finally... (Appendix)
- And Finally... (Buildings)
- Armour (Characteristics)
- Armour (Close Combat)
- Armour (Points Values)
- Armour Runes
- Armour Save Modifiers (Close Combat)
- Armour Save Modifiers (Shooting)
- Armour (Shooting)
- Army Restrictions
- Attacking a Machine
- Attacks (A)
- Avoid Pursuit
- Awkward Charges
- Ballistic Skill (BS)
- Barding
- Batteries
- Battle Magic
- Battle Scenarios
- The Battle Standard
- Battle Wizards and College Magic
- Battlefield
- Bolt Throwers
- Boosting Dispels
- Bound Monster Test
- Bound Monsters Rule
- Bound Spells (Magic Items)
- Bound Spells (Magic Items and Spells)
- Bow
- Breathe Fire
- The Bright College
- Bright Spells
- Building Elite Status
- Campaigns
- Cannons
- Capturing Standards
- Caster's Counter Magic
- Casting Spells (Magic)
- Casting Spells (Wizards and Spells)
- Casualties (Aerial Combat)
- Casualties (Shooting)
- Cavalry Casualties
- Cavalry (Characteristics)
- Cavalry (Close Combat)
- The Celestial College
- Celestial Spells
- Challenges
- Champions (Characters and Units)
- Champions (Heroes)
- Champions (Leaders, Standards & Musicians)
- Change Formation
- Changing Formations
- Chaos Armies
- Chaos Dwarf Magic
- Chaos Dwarfs
- Chaos Reward Summary
- Chaos Spells
- Characteristic Profiles
- Characters and Leadership Bonuses
- Characters and Unit Psychology
- Characters and Units
- Characters Joining Units
- Character's Leadership
- Characters Leaving Units
- Characters Moving with Units
- Characters Riding Monsters
- Characters (War Machines)
- Charge! (Appendix)
- Charge Reactions
- Charge Responses (Aerial Combat)
- Charge Responses (Movement)
- Charge Responses (War Machines)
- Charging
- Chariot Attack
- Chariot Challenges
- The Chariot Model
- Chariot Squadrons
- Chariot Strikes
- Chariot Units
- Chariots' WS
- Chitinous Armour
- Choosing Characters
- Choosing Magic Items
- Close Combat Phase
- College Battle Magic
- College Magic Spells
- The Colleges of Magic
- Combat Bonus (Generals & Battle Standards)
- Combat Bonuses (Lapping Round)
- Combat Bonuses (Movement)
- Combat Result Bonus (Leaders, Standards & Musicians)
- Combat Results Examples
- Combats
- Common Races of the Warhammer World
- Common Weapons (Points Values)
- Compulsory Moves (Heroes & Wizards)
- Compulsory Moves (Movement)
- Confused Targets
- Conventions
- Cover
- Creature Attacks
- Crew Attacks
- Crossbow
- Daemon Animosity
- Daemon Animosity Table
- Daemon Aura
- Daemon Saving Throw
- Damage on Buildings
- Damage (Stone Throwers)
- Dark Elf Sorcerers
- Dark Magic (Special Spells)
- Dark Magic Spells
- Dark Magic (Spells Summary)
- Dealing Spells
- Dealing Waaagh Magic
- Dealing Winds of Magic (Waaagh Magic)
- Declare Charges
- Defeat in Combat (Lapping Round)
- Defeated by Feared Enemy
- Defeated in Combat (Frenzy)
- Defended Obstacle
- Destruction
- Dice
- Difficult Terrain
- Discard Winds of Magic
- Dispelling Spells
- Dividing Attacks
- Dividing Shots
- Diving Charge
- Diving Down onto the Battlefield
- Double-handed Weapons
- Double Pace
- Dragon's Breath
- Drawn Combats
- Driven Off
- Driving Off Challengers
- Dwarf Runes Summary
- Dwarfs & Magic
- Dwarfs (Special Character Items)
- Elevated Positions
- Elite Troops
- Empire (Special Character Items)
- Enchanted Items (Magic)
- Enchanted Items (Magic Items)
- Enemy Attacks
- Engaged Skirmishers
- Engineering Runes
- Enraged Bound Monster
- Entering a Building
- Envenomed Tail
- Exceptions
- Excess Casualties
- Excess Wounds (Chariots)
- Excess Wounds (Heroes & Wizards)
- Excess Wounds (Monsters)
- Excess Wounds (War Machines)
- Expand Frontage
- Facing
- Fall Over
- Fast Cavalry Formations
- Fast Cavalry (Movement)
- Fast Dice Rolling
- Fear
- Fear and Terror Liabilities
- Felled Treeman
- Fighting a Challenge
- Fighting Battles
- Fighting Chariots
- Fighting Inside Buildings
- Fighting Up High
- Fighting with Two Weapons
- Finding Points Values
- Fire (Treeman)
- Fire (Troll)
- First Model/Unit in Path
- Flails
- Flank and Rear Charges
- Flank Attacks and Combat Bonus
- Flee and Pursuit
- Flee (Movement)
- Flee! (Psychology)
- Flee (War Machines)
- Fleeing Crew
- Fleeing Flyers
- Fleeing Troops
- Fleeing Units
- Fleeing Wizards
- Flyers and Defended Obstacles
- Flying Charges
- Flying High
- Flying Troops
- Formation
- Formation in Combat
- Formations
- Four Levels of Wizard
- Frenzied Characters (Heroes & Wizards)
- Frenzied Characters (Psychology)
- Frenzy
- Further Psychology (Stupidity)
- General Notes
- General's Leadership
- General's Victory Bonus
- Generosity
- Giant Special Attacks
- The Gold College
- Gold Spells
- Gork and Mork
- Greater Daemons and Challenges
- The Grey College
- Grey Spells
- Halberds
- Hand Guns
- Hand-to-Hand Combat (Aerial Combat)
- Hand-to-Hand Combat (Monsters)
- Hand-to-Hand Combat (Skirmishers)
- Hand-to-Hand Fighting (Characters)
- Hand Weapons
- Hard Cover
- Harpy Units
- Hatred
- Head Butt
- Heavy Armour
- Heirlooms
- Heroes
- Heroes (Description)
- Heroes (Points Values)
- High Elves (Special Character Items)
- High Magic (Special Spells)
- High Magic Spells
- High Magic (Spells Summary)
- High Magic Superiority
- Hits From Templates
- Hits on Crew/Characters
- Hitting the Enemy
- Hitting the Target
- Hold
- Hold (War Machines)
- Horn Attack
- How Spells Work
- How to Cast Spells
- Ice Magic
- Ice Magic Spells
- Impact Hits
- Impassable Terrain
- Improvising
- Individual Models (Movement)
- Initiative (I)
- Inside a Building
- Integrity of Spells in Play
- Irresistible Force and Immovable Objects
- Issuing A Challenge
- The Jade College
- Jade Spells
- Javelin
- Jump Up and Down
- Khorne (Chaos Reward Summary)
- Kislev (Special Character Items)
- Lances
- Lapping Round
- Large Buildings
- Large Characters
- Leaders
- Leaders, Musicians and Banners
- Leadership (Ld)
- Leadership & Unit Psychology
- Light Armour
- The Light College
- Light Spells
- Line of Sight
- Lizardman Slann Mage-Priests
- Long Bow
- "Look Out, Sir!"
- Lords
- Losers Take a Break Test
- Losing Elite Status
- Loss of Crew (Bolt Throwers)
- Loss of Crew (Cannons)
- Loss of Crew (Stone Throwers)
- Magic Armour (Magic)
- Magic Armour (Magic Items)
- Magic in the Warhammer Game
- Magic Item Summary
- Magic Items and Spells
- Magic Items Used to Dispel
- The Magic Phase Sequence
- Magic Saves
- Magic Spells
- Magic Standards (Magic)
- Magic Standards (Magic Items)
- Magic Swords
- Magic Weapons
- Manoeuvre (Movement)
- Manoeuvres (Skirmishers)
- Manoeuvring During a Charge
- Marching (Heroes & Wizards)
- Marching (Movement)
- Maximum Save (Close Combat)
- Maximum Save (Shooting)
- Measuring Tape
- Metric Measurements
- Misfires (Cannons)
- Missile Weapons
- Models
- Monster Mounts
- Monster Reaction Table
- Monster Units
- Monsters, Chariots & Machines
- Mounted Troops
- Mounts and Psychology
- Move Chargers
- Move Fleeing Troops
- Move (Giant)
- Move (Gigantic Spider)
- Move Penalties and Restrictions
- Move (Treeman)
- Movement Allowance (M)
- Movement of Flyers
- Movement Rate
- Moving
- Moving Characters
- Moving Characters Within Engaged Units
- Moving Chariots
- Moving Engaged Units
- Moving Into and Around Buildings
- Moving Troops
- Multi-Player Battles
- Multiple Charges
- Multiple Targets
- Multiple Wound Casualties
- Musicians
- Natural Dispel
- Natural Dispels
- Necromancy
- Necromancy Spells
- Necromantic Magic
- Non-Aligned Rewards
- Nurgle (Chaos Reward Summary)
- Nurgle (Chaos Spells)
- Obstacles
- Obstacles and Difficult Terrain (Skirmishers)
- Obstacles and Terrain
- Oddball Stuff
- One Dispel Rule
- Open Terrain
- The Order of Tests
- Other Combat
- Other Psychology (Frenzy)
- Other War Machines
- Overkill!
- Overkill Rule
- Overview
- Panic
- Panic (Movement)
- Panic Tests
- Panic Tests for Breaks
- Panicking at the Start of the Turn
- Panicking in Hand-to-Hand Combat
- Panicking Units
- Paper and Pens/Pencils
- Petrify
- Pick Up
- Pincer Attack
- Pistol
- Placing Scenery
- The Player's Realm
- Points
- Position of Models Up High
- Position Within the Unit
- Positioning Characters With Units
- Profiles (Bolt Throwers)
- Profiles (Cannons)
- Profiles (Stone Throwers)
- Proximity To Friendly Troops
- Pursuit
- Pursuit into Fresh Enemy
- Pursuit Move
- Pursuit Off the Table
- Rally Test
- Rallying (Close Combat)
- Rallying (Movement)
- Randomise Hits
- Range
- Re-roll Break Tests
- Recasting Spells
- Redirecting a Charge
- Redress the Ranks
- Reform
- Refusing A Challenge (Boo Hiss!)
- Regenerate
- Remaining Moves
- Removing Casualties (Close Combat)
- Removing Casualties (Shooting)
- Repeating Crossbow
- Restricted Items
- Restrictions on Flying High
- Results
- Rooted to the Spot
- Runes of Protection
- Runic Magic
- Running a Campaign
- Scale
- Scaly Skin (Dragon)
- Scaly Skin (Hydra)
- Scaly Skin (Wyvern)
- Scenario 1 - Pitched Battle
- Scenario 10 - Tournament Battle
- Scenario 2 - Secret Dispositions
- Scenario 3 - Meeting Engagement
- Scenario 4 - Surprise Attack
- Scenario 5 - Flank Attack
- Scenario 6 - Ambush
- Scenario 7 - Last Stand
- Scenario 8 - Break Through
- Scenario 9 - Treasure Hunt
- Shamans
- Shamans in Battle
- Shield
- Shooting and Hand-to-Hand Combat
- Shooting and Moving
- Shooting at a Monster Mount
- Shooting at Character Riders
- Shooting at Characters
- Shooting at Skirmishes in Combat
- Shooting (Buildings)
- Shooting Penalties (Characters Riding Monsters)
- Shooting (Skirmishers)
- Shooting (War Machines)
- Short Bow
- Single Character Challenges
- Skaven Magic (Special Spells)
- Skaven Magic (Spells Summary)
- Skaven Sorcerers
- Skirmishers (Generals & Battle Standards)
- Skirmishers in Combat
- Slaanesh (Chaos Reward Summary)
- Slaanesh (Chaos Spells)
- Slain Creatures
- Slain Crew
- Slain Riders & Monsters
- Sling
- Snaking
- Soft Cover
- Spears
- Special Character Items
- Special Characters and Magic Items
- Special Characters (Elite Troops & Veteran Characters)
- Special Characters (Heroes & Wizards)
- Special Daemon Rules
- Special Dice
- Spells in Play
- Spells In Play (Dispel)
- Spells (Magic)
- Spells with Templates
- Spells (Wizards and Spells)
- Spies
- Stamp
- Stand and Shoot (Movement)
- Stand and Shoot (Shooting)
- Standards
- Stone Thrower Summary
- Stone Throwers
- Stone Throwers, Cannon & Characters
- Strength (S)
- Striking Glancing Blows
- Stupidity
- Stupidity and Riders
- Subsequent Actions of Fleeing Troops
- Summary of Bolt Throwers
- Summary of Cannon Fire
- Swarm
- Swarm Types
- Swing with Club
- Taking Psychology Tests
- Talismanic Runes
- Targets
- Templates
- Terrain
- Terrain Generator Table
- Territory Chart
- Terror
- Thump with Club
- Time
- To Hit Modifiers
- To Hit Penalty
- Total Power
- Toughness (T)
- Tournament Limits
- Tree Whack
- Turn
- The Turn Sequence
- Turning Models
- Turning Models to Face Attackers
- Typical Monsters
- Tzeentch (Chaos Reward Summary)
- Tzeentch (Chaos Spells)
- Undead (Special Character Items)
- Underdogs
- Units of Flyers
- Units of Troops
- Units Taking Casualties
- Using Leaders' Leadership
- Using Rider's Leadership
- Using Winds of Magic Cards (Dark Magic)
- Using Winds of Magic Cards (High Magic)
- Very Difficult Terrain
- Veteran Characters
- Victory Chart
- Voluntary Tests
- Vomit
- Waaagh Magic (Special Spells)
- Waaagh Magic (Spells Summary)
- Waaagh Spells
- Waaagh Test
- War Machines and Chariots
- War Machines in Combat
- Wards
- Warp Test
- Weapon Runes
- Weapon Skill (WS)
- Weapon Strength
- Weapons and Armour
- Weapons and Units
- Weapons Modifiers
- What You Will Need To Play
- Wheel
- Which Models Can Fight (Lapping Round)
- Which Models Fight
- Who Can Shoot
- Who Strikes First
- Winds of Magic Card Deck
- Winds of Magic Cards
- Winds of Magic (Further Ideas and Spells)
- Winds of Magic (Skaven Magic)
- Winning Territory
- Wizard Arcana
- Wizards and Armour (Heroes & Wizards)
- Wizards and Armour (Wizards and Spells)
- Wizards (Heroes & Wizards)
- Wizards (Points Values)
- Wizards (Wizards and Spells)
- Wood Elves (Special Character Items)
- Woods (Halfling)
- Woody Skin
- Work Out Wounds
- Working Out Combat
- Working Out Damage From Hits (Bolt Throwers)
- Wounds (W)
- Wounds (Close Combat)
- Wounds on the Chariot Body
- Wounds (Shooting)
- Yell and Bawl
- Magic Items